One Approach For Overlaying With Polygon Meshes
Covering of three-dimensional objects is a part of the modeling process and building virtual three-dimensional scenes in the graphics systems. This research examines a case in which faces of a freely located 3D object must be overlaid with a 3D object as well. The last one should be duplicated and arranged over the faces.
Computer, Graphics, Systems, Modelling, Overlay, Polygon, Mesh.
Природни науки, математика и информатика
Natural sciences, mathematics and informatics